Mark Zuckerberg, CEO at Meta, in a one-and-a half-minute video on his Instagram and Facebook accounts, shared around four VR prototypes, which make the display as realistic and vivid as our real world. These were also more advanced than our traditional computer screens in use these days.
According to Zuckerberg, these VR prototypes will solve the challenges in retinal resolution, higher dynamic range, multiple focal depths, and a lot more. Later these will fit the entire tech into devices that are thinner or lighter than any such device existing today. He also said that they have the best teams on the globe who are working to solve these problems.
Challenges that Meta will Solve
Through the video it is clearly explained that Meta is planning to take on four challenges that the VR headsets need to solve so they can become indistinguishable from reality. Zuckerberg said that the first challenge is retinal resolution. They will have to come close to the resolution power that the human eye has in order to not make the pictures pixelated. Hence, they have built the prototype ‘Butterscotch’, which will let people read the smallest letters on the eye chart.
He added that the second challenge they will take is for focal depth. This can be solved through eye tracking and varifocal tech in which the AR and VR headsets can focus on things that are very close and very far from an individual. So, Meta has created a Half Dome prototype to solve this problem. It will let you focus on any object at any particular distance.
The third challenge is optical distortions and Meta is working to make the view imperceptible to every human eye.
High Dynamic Range is the fourth challenge that Meta is trying to solve with its prototypes. This will make the view closer to the natural view, which is nearly 10 or 100 times brighter than the modern HD TVs or the high-end monitors. To tackle this, Meta has built ‘stardust’, which is the first HDR BR system to exist according to Mark Zuckerberg.
According to many reports, Meta is also planning on downsizing virtual reality headsets through pancake optics. This is also known as ‘folded optics’ and can very effectively shrink the distance between lens and the display. This happens as it folds the path back on itself by using polarization so the light bounces back and forth before it reaches the eye.
Mark Zuckerberg further added that their goal is to fit all such technologies into a device that is lighter and thinner when compared to anything that exists. Hence, they built the Holocake 2, which is a working experimental device utilizing holographic displays to get a PC VR technology experience.
If you have used those bulky virtual reality headsets, you might be aware that even though it tries to mimic reality, it still is not close to the actual world. But Facebook’s parent company, Meta can now solve this problem by making a large quantity of VR hardware device prototypes that will make the metaverse as realistic as possible.
When Can We Expect these Virtual Reality Headsets?
Zuckerberg was quoted as saying, “There is still a long way to go and I am excited to bring this tech to our products in the coming years. So, we will have to wait a little longer to witness this latest VR technology.
In 2020, Facebook Reality Labs showed off a pair of concept virtual reality glasses by using the holographic lenses, which according to a report on TechCrunch looked like over-sized sunglasses. Referring to that original concept, the company revealed the ‘Holocake 2’, which is the thinnest headset to exist. Although it appears more traditional than the original pair, according to Zuckerberg, it is a prototype that is fully functional and can let you play any VR game when tethered with a PC.
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